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Civilization iv leader traits
Civilization iv leader traits












The following civilization leaders offer the Creative trait: The Coliseum and Theatre increase happiness based on culture rate the Theatre also increases benefits received from the Dye resource and is necessary for artist specialists. A creative leader can construct the Coliseum and Theatre at half the production cost. Wonders, Great Artists and their works, etc.), the creative bonus certainly helps but you may find other leader trait benefits more useful to a balanced gameplay strategy. If you’re choosing to focus on culture (though A creative civilization provides more culture per turn, which helps increase influence faster though note that there are wonders (such as Stonehenge) that provide nearly the same benefit.īeing creative helps in the early game land grab secure valuable resources Before rival civilizations get them! The culture bonus means more land space with less cities early on. What this means in terms of gameplay is that your culture can increase your borders and envelope a rival city-the rival city becomes influenced by your culture and becomes part of your civilization. A city’s entertainment and arts create a culture that can be adopted by rival cities. Coliseum and Theatre constructed at 1/2 production cost.Ī city’s culture defines its borders-essentially its influence.The following civilization leaders feature the Aggressive trait: Maintain an aggressive stance and get your experienced units into combat situations to further increase their promotions and abilities above and beyond any competing civilization’s military force. Continue military specialization with wonders like West Point, Pentagon, and Heroic Epic. Combine further with the Vassalage civic (additional unit experience points) or the Theocracy civic (additional unit experience points in cities with a state religion) to create very strong, experienced units. Take advantage of the half-cost Barracks to further increase your units’ promotion. Capitalize on the trait by focusing your warmongering force on melee and Gunpowder units.

civilization iv leader traits civilization iv leader traits

The Combat I promotion increases a unit’s strength by 10%.

civilization iv leader traits

An aggressive leader receives free "Combat I" promotion for all melee and gunpowder units. Barracks and Drydocks constructed at 1/2 production cost.Ī player with battle plans should consider a leader with the aggressive trait.Free promotion (Combat I) for all melee and gunpowder units.+1 Happiness from Monument and Broadcast Tower.ĭouble production speed of Library, Theater, and Colosseumĭouble production speed of Granary and Harbor.ĭouble production speed of Lighthouse, Factory, and Courthouse.įree Promotion (City Garrison I and Drill I) for Archery and Gunpowder Units.ĭouble production speed of Walls and Castle. Free promotion (Combat I) for Melee and Gunpowder units.ĭouble production speed of Barracks and Drydock.














Civilization iv leader traits